113. You insert the CD and install sburb beta. 114. Oops, client version. Waiting for server connection. Server/Client relationships will be important in homestuck for all of… like five seconds.  One wonders what would have been going on if Hussie hadn’t been idley studying programming. 115. ~ath appears again along with Carrot Cake and DisAsterix 118. John changes the nature of his fetch modus. this will mostly have an impact on humerus japes as I…

112: player input leads to John going and visiting mspaintadventures.com (which will be a less amusing joke from now on). Instead of Homestuck, in their universe the adventure is a Midnight Crew adventure. This raises a number of questions. Is the Andrew Hussie writing this version of MSPA the same Hussie that appears as the author-character of Homestuck? Does John ever recognize Jack and the gang  MSPA characters and wtf does he think of that…

105. We here about a painful noodle incident in which John was hurt on the pogo ride. That’ll come back, in a few ways. 106-108: sylladex shenangans 109: bad movies. Matthew McConaughey. Despite John having a whole wall dedicated, MM will not be the focus on the bad movie recurring gag. 110: I think this is the first time we’re introduced to Jade, or rather, GardenGnostic. Meanwhile, John goofs to Dave that “i discovered a comet…

86. Another package, this one red, this one in the kitchen. And a sburb logo. Hmmm [S] John: Enter.: Meet Dad Egbert. Pipe. Hat. Cake. Clown Fetish. 89. Dad sees through John’s disguise and wields a cake at him. Here we are with the ongoing theme of ‘strife’ between guardians and kids. [S] STRIFE!: Puns. Sweet music. The lifeblood of what makes homestuck actually good. Hussie initially wanted to make all of Homestuck in flash. Now…

84. John resists the voice in his head telling him to shit in the mailbox. Presumably, this is WV/The Mayor. WTF Mayor. 85. John checks to see if the package is in his dad’s car. There’s a green box, forshadowing perhaps what we will come to recognize as a PERFECTLY GENERIC OBJECT.  There’s also a little red jester keytag in the car.

001978 “Play 52 Card Pickup”. The only reason I’m even including this page is because its arguably the first to introduce the persistent theme of cards and card games. 001980 John leaves the house. So much for HOMESTUCK huh???????? 001981 John checks the mail. Its empty. We already knew it was empty. Why are we even checking the mail? Reader input, that’s why. 001982 The Song that Desolation Plays. This page is fucking iconic of Homestuck.…

001966-70 are a lot of panels of mucking about that don’t amount to much. The only thing of note here is that John opens Colonel Sassacre’s monstrous manuscript, which is pretty much just a mishmash of vaguely amusing ‘old timey’ lingo with a dash of racism tucked in there as well. (For extra credit, google “octoroon”.) 001971 finally has John entering his father’s study, which is currently empty. 001972 alerts of of two important things. 1. John…

001957 John captchalogues the ashes to clean them up. Its pretty messy but it gets the job done. Overall I think this sort of brings home how pointless and inefficient captchaloguing really is. 001961 John has gone to fetch his fake arms, and now we get an alternate view of John’s room. It doesn’t really reveal anything special but it does give us a nice view of some more of his terrible movie posters. 001963…

(That’s right nook sniffers, I’m back, after a five month hiatus to brain some more Homestuck at you. I haven’t reread my notes so if I repeat stuff that’s TOO BAD.) 001955 contains another one of what will be one of the increasingly familiar devices of the narrative, FATHERLY NOTES. They actually go somewhere, sort of, though their arc doesn’t last til the end of the narrative. John’s dad just loves and supports him SO…

001948 Gives us our first mention of Betty Crocker, who is certainly the opposite of a dropped element.  Even from the beginning John is on to her ‘plot’ and calls her his arch-nemesis. Frankly my personal opinion is this is a bit of retroactive foreshadowing. What started out as a mere hyperbolic description of John’s cake-hate turned into a long lasting antagonist. There is a link on this page to the Betty Crocker wikipedia article,…

001939 Dave informs John he’s now stuck using hammers forever, which John shrugs off saying it ‘can’t be that relevant’. This is just the first of a number of fourth-wall groaning literary ironies that the comic will try to pass off as ‘jokes’. Which isn’t to say that they aren’t funny. 001940 John finally captchalogues the book. 001941/001942 Gamebro magazine is an amusing little false document Hussie has created to satire both completely useless game…

001936 John sticks the fake arms into the cake. This doesn’t really have any earth shattering consequences, but maybe you could theorize it makes the arms stick better to the mannequin in a few pages. 001937 John allocates his strife specibus  to hammerkind. In non-Homestuck english that means he picks hammers as his weapon for the rest of the comic. Along the way he’ll have a lot of different hammers, because whats a world spanning…

001935 Another John and Dave pesterlog. This one introduces, mysteriously, the character of Rose, here only called TT, and referred to as Her. We can infer from John’s offline chums that she is tentacleTherapist. Rose has apparently been hitting on Dave, and John jokingly flirts with him as well. All this is glossed over in the first few lines. And then they spend a wall of text talking about sylladexes. No mention is made of…

001927 John looks out his window, and the MSPA fandom collectively wonders if this is going to be another ‘escape the room’ style plot, with the mailbox as its final goal. This, thankfully, is a notion that will be disabused in only a few pages. Getting out of the house isn’t John’s major dilemma. This of course raises the question, what does it mean to be Homestuck. There’s also a reference to gentlemen and monocles…

001926 has our first pesterlog. These multi colored walls of text are going to become very, very familiar. Ironically at one point people coming into reading the comic had to be directly told to read the pesterlogs and not skip them, because the format was so unusual and off-putting. It is unfortunately where we get almost all of our plot from. The conversation between John (chumhandle ectoBiologist) (another ghostbusters reference, as well as a later…

001923 has John rejecting the idea of eating more cake, but more importantly it introduces us to what will be a persistent element throughout most of the comic- computers. Specifically John’s computer. 001924 AHHHH, there are so many important elements on this page that WILL come up later. Let’s go in order of least important to most important. First, obviously there’s John’s Ghostbusters obsession. This is really more of a theme/character trait than a plot…

001914 Captchalogue cards are full. Prepare for incoming SHENANIGANS, as John tries to captchalogue nails with which to hang the poster. 001915 John takes the nails into his already full sylladex and we are shown more of how it works as a game mechanic. If he fills up all of his ‘sylladex cards’ whatever item is stored in the last card is expelled violently from it, in this case, the fake arms. This feature of…

001911 gives us a nice self referential MSPA merchandise plug. As of 4/16, the link still works. 001912, besides being an obvious example of a reused page (page 001905), also sets up one of Homestuck’s early running gags that is original to itself, rather than being a larger MSPA joke. And that joke is FATHERLY NOTES.  I don’t know exactly how long these persist in the comic but my feeling is they get referenced and…

001909 gives us a taste of more knowledge  of how John Egbert’s sylladex functions, and that’s about it. John captchalogues some smoke pellets for later use, and they shunt the fake arms back a ‘slot’ in his sylladex. In 001910 we get the lovely Hussieism: “You aren’t totally sure if “EQUIP” is a verb copasetic with the abstract behavioral medium in which you dwell, but you give it a try anyway.” To John that sort…

001908 The contents of John’s chest, when he investigates it are, to use a MSPAism “incredibly silly” which is a given at this point in the narrative as at the moment it hasn’t outgrown from mere referential and randomness humor. “Among the ARTIFACTS are: TWO (2) FAKE ARMS [CURRENTLY CAPTCHALOGUED IN YOUR SYLLADEX], ONE (1) PAIR OF TRICK HANDCUFFS, ONE (1) STUNT SWORD, ONE (1) MAGICIAN’S HAT, ONE (1) PAIR OF BEAGLE PUSS GLASSES, SEVERAL…

Paradoxes

HOOBOY. 001907 introduces us to two concepts, captchaloguing and sylladexes. Two funny words that would be the basis of a lot of the humor and antics of the early comic, and then fade out into obscurity and uselessness as the comic went on. Did sylladexes come up even once in act 6? I really doubt it. They were a modus that the comic very much left behind as it evolved. MSPA always used video game…

001906 Introduces us to what one could consider the very first ‘dropped element/dropped plot point’ of Homestuck, and that’s ‘you’ and ‘your’ interaction with the comic. The text reads “>>Remove CAKE from MAGIC CHEST.”“Out of sympathy for John’s perceived lack of arms, you pick up the CAKE for him and put it on his BED.” The page depicts a computer style cursor appearing from nowhere, and moving the cake off of the chest, and on…

001905 ‘Retrieve arms’ is a recurring gag from earlier MSPAs that fans liked to call back to. I can’t really emphasize this enough that at this stage of the game, Hussie was very much in a literal dialogue with his fans where each page was a response to their input. Callbacks and retread jokes come up again and again as much because the readers brought them up as Hussie did. The panel of course refers…

001902 is the same kind of joke that MSPA initially relied on, making fun of dopey fan input. Somebody actually suggested the name Zoosmell Pooplord, and Hussie made a panel rejecting it. This is a joke that I believe gets recycled repeatedly through the comic as callbacks. Its pretty funny, honestly. I feel like a lot of the humor of MSPA was lost when it stopped taking direct fan input. John Egbert’s actual dumb name…

001901: The first page. It’s been altered since its original inception. First of all the date 2009 was added. Other than that I THINK it’s the same. Although who knows? Actually this isn’t technically the first page of homestuck. There was a beta version that exists as a flash experiment. Hussie was originally gonna do the whole thing in goddamn flash. Like a real game hybrid. Then he learned how fucking hard flash is. In…